![]() The downside is that with so many more images getting drawn everywhere, the game erases old sprites in order to let the new ones land, so sometimes it looks like the blood's evaporating wicked fast as new blood lands on the ground. Added tails (for us nerds who know what those are) to go jetting out on saber hits and paste small bits of gore wherever they land. ![]() More diversity within the sprites themselves and a trend toward more splatter but less red (less ground coverage). Saber impact and particle splatting sounds may be a little loud, but I like the explosive water-baloon-popping sort of aura they help create.ģ.1 - a move toward smaller textures that spurt more often. Extreme dismemberment and small red puff-clouds on gun and saber impacts. This mod comes in two versions - 1.5 and 3.1.ġ.5 - lots of big, wide sprites (I think that's what they're called) all over the place emphasis on volume and area coverage. I was obsessed with the game BloodRayne at the time of authoring this so it may bear some resemblance. This mod attempts to provide a more immersive hack-slash experience than the default sparks and sparkles that get chucked out when you stab someone normally (or shoot - this mod works with guns as well, with the exception of the Stouker).
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